When thinking back to the 16 bit era, one software developer/publisher stands head and shoulders above the crowd across all platforms. With formidable output on both home consoles and the arcades, Konami built further upon their household name and brand they’d established during the Famicom/NES years.
Konami’s roster of games included strong titles from their back catalogue, (Gradius, Castlevania) new IP and gaming in the likes of Axelay and Boktai, and licensed titles that were actually enjoyable (Animaniacs & Teenage Mutant Ninja Turtles).
Were Konami at the peak of their powers during the 16 bit period? Do the games stand the test of time? Messrs Chris and Jake join Phil to bask in the glory of ‘arcade perfect’ conversions and off-beat, original titles in this homage to Konami.
SEGA Power magazine ran from 1989 until 1997 covering a lot of SEGA games over the years. Although there were many SEGA magazines available SEGA Power had a lot of fans, however in 1994 it went in a different direction.
In this episode Paul is joined by Andy Lowe that became editor in the summer of 1994 and gave the magazine quite a shake up! Adding more comedy to the magazine with the features, reviews and more it did split opinion with readers. Also joining Andy are Alison Binns (Harper) and Dean Mortlock to discuss what went on putting the magazine together in this era and share some interesting experiences.