Chris Smith mark 2 is joined by Paul & the other Chris Smith for a bit of Christmas chatter. Somehow Maximum Power Up hasn’t done this before. Tune in as your hosts compare Christmas memories. Some of them are bleaker than others.
As per Paul’s Christmas wish, please take the time to leave us a review on iTunes, or wherever you listen to podcasts, and hit us up on the socials below.
This is a special one off episode celebrating the games writing of Jason Brookes who sadly passed away recently. In 2016 and 2019 Paul had the pleasure of interviewing Jason to discuss his time on Super Play and Edge. These interviews have been taken from episodes 33 and 86 so we understand some listeners will have already heard them but we felt they make a great tribute to Jason's work.
We hope you enjoy the interviews and from everyone at Maximum Power Up we send our love to Jason's family and friends.
In this episode we take a look at one of the most loved 16bit game tie ins. Released in 1993 for the Sega Megadrive and Super Nintendo, gamers were treated to two very nice looking but very different games based on the hit Disney movie.
Chris, Paul and Arron sit down to discuss the two versions and their experiences playing them. The pros and cons are covered of each but which game is the king, Capcom's or Virgin's? We also discuss the amazing Disney film as well as what three wishes would eack of us make if we had a magic lamp?
We hope you enjoy the show.
Well this is a blast from the past, back in 2014, Chris got together with Martin Hinson and Kurt Kalata from Hardcore Gaming 101 to talk all things Castlevania. Now these were thought lost after a laptop containing the files was lost, however Chris had backed them up to an external hdd without realising and here they are now.
There is another Castlevania episode and Konami shooter episode that will appear in the near future, stay tuned!
Paul sits down with Cam Winstanley to discuss one of the most popular Amiga magazines, Amiga Power.
Lasting over 5 years Amiga Power built up a passionate readership that Cam was there to witness for several years starting as a writer and later becoming editor. We discuss some of his favourite memories and games from his time on the magazine. As well as this he tells us why he feels Amiga Power is still fondly remembered even now.
We hope you enjoy the interview and please leave an iTunes review if possible.
In November 2001 Microsoft released their first console into a market that was changing. Sega's Dreamcast had failed so they left the market. However Microsoft knew how to make an entrance! From the off they set out to do things differently. With a several must own exclusive games, a built in hard drive, some amazing arcade style games from Sega of all people and more, gamers had to take notice.
In this episode Paul, Tom and Chris Smith Mk2 discuss their early memories of the machine, what led to them buying the console, which games they feel should be played and more.
Going up against the Nintendo Gamecube and Sony Playstation 2 was a bold move for the Xbox but with games such as Halo, Fable, House Of The Dead 3, Project Gotham Racing etc there was plenty for all gamers to get excited about. We hope by the end of this episode you agree.
Join Chris, Phil and Aaron as they take a trip to the movies.
In what’s hopefully a first of many movies based on games episodes the crew take a look at 1993’s Super Mario Bros The Movie. We take you through the movie, offer our thoughts and what we want from a future Mario Movie.
Welcome to part 2 of the Top 10 Games Mags. These are the final 5 magazines that have been voted by our listeners on Twitter, Facebook and more.
Paul sits down with a guest from each magazine again to discuss their memories and thoughts of each magazine in the list. With over 100 magazines voted for a lot didn't make the final 10 and we give a quick shout out to some of these right at the end of the show.
So if you are a fan of Sega, Nintendo, PlayStation and more we hope you enjoy the episode.
Please check out our past episodes for much more magazine related chat and many other topics.
Games magazines have always been a popular part of gaming. Although there aren't too many around these days, in the 80's & 90's there were loads to choose from.
In January we asked our listener's to tell us their 5 fave games mags. Obviously there were many suggested but over the next 2 episodes we cover the top 10 that made the list. In this part we discuss places 10-6 alongside a guest from each magazine featured. They share some of their experiences from the magazine and what made it so special.
We hope you enjoy the show and thanks to our guests and everyone that voted.
Chris Smith Mk. 2 takes the reins for this episode looking at some highlights from the history of bringing pinball to the world of video games.
Chris is joined by Phil, and our hosts discuss their favourite pinball games and some notable not-so-favourites.
Links from the show:
Demon’s Tilt Steam Page: https://store.steampowered.com/app/422510/DEMONS_TILT/
Soundcloud link for Demon’s Tilt OST: https://soundcloud.com/ec2151/sets/demons-tilt-sample-fm
As always, please take the time to leave us a review on iTunes, or your podcast supplier of choice. They all help us reach new people.
In this episode Paul interviews Dave Upchurch. Starting his career at EMAP on popular 90's magazine ACE he soon was moved to The One Amiga where he became the magazines editor. At the time the Amiga was going from strength to strength with games such as The Secret Of Monkey Island 2, Chaos Engine.
In 1996 following his success at The One Amiga he went on to work on Nintendo Magazine System up until the official UK launch of the Nintendo 64 in 1997.
Dave tells us a few tales of his good and bad experiences in games journalism before we move discuss his career away from the magazines. We look at his time working for LEGO who wanted to break into the video games market, his time making educational software for Mangahigh which received a lot of accolades and much more.
Dave currently works for Curve Digital that have released games for the PC, PS4, Switch such as Human Fall Flat, Smoke and Velocity 2X.
With almost 30 years in the games industry now there was plenty to discuss in this 3 hour interview.